Since today, my name will change from QsarQuest to QsavrQuest. It's only a slight change, but I wanted to make it for a long time and I finally found the time to actually do it. The reason for the change is that the word QSAR is already short for something in like chemistry or whatever, and so if you googled it you would get that as the result and not me. The name QSAVR on the other hand doesn't really return any results so I've decided to go with that from now on.
I changed my usernames and all of my web addresses to have the new name, but if you still see my old username used in some of my old accounts please make sure to let me know so that I can change it! Thanks in advance! :D
Also, I've gotten into the university I wanted so now I hope I'll have some more time to put into my hobbies again. I haven't really made any new game-dev project in the last few months, but instead I've been working on improving my drawing skill. I finally feel sorta comfortable with how my drawings look and I want to start posting some of them on my twitter account @QsavrQuest so if you want to see those, make sure to follow me there.
Thats all I have to say for now, so have a good day and see ya later!
Sunday, September 16, 2018
Wednesday, May 30, 2018
A Slime Platformer Game Thingy
Recently, I've been making a little game for a project I was participating in, but the project got cancelled so I'm free to do whatever I want with it. I decided to upload it on my itch.io account.
It is a short platformer game where you are a slime and need to collect 30 coins scattered around the levels. There are obstacles and enemies that you should stay away from to make it somewhat challenging.
The reason I decided on a slime platformer was mostly because I had unused slime animation sprites that I made when I was bored, so I thought they would look good in a platformer game. Also, I was playing a platformer called Celeste, that came out around that time, so I was really inspired to make a platformer myself.
As I said, this is just a short prototype, but I'm thinking of maybe adding more to it in the future. Let me know if you like it and if you have any suggestions or comments.
There are also a few other projects nearing completion that I will hopefully be posting some time soon. See ya then!
It is a short platformer game where you are a slime and need to collect 30 coins scattered around the levels. There are obstacles and enemies that you should stay away from to make it somewhat challenging.
The reason I decided on a slime platformer was mostly because I had unused slime animation sprites that I made when I was bored, so I thought they would look good in a platformer game. Also, I was playing a platformer called Celeste, that came out around that time, so I was really inspired to make a platformer myself.
As I said, this is just a short prototype, but I'm thinking of maybe adding more to it in the future. Let me know if you like it and if you have any suggestions or comments.
There are also a few other projects nearing completion that I will hopefully be posting some time soon. See ya then!
Wednesday, March 28, 2018
A Post
I've been sorta busy these past few months because this is my last year of high school and I'm working on my college applications. This has significantly slowed down the development of the projects I'm working on and it's probably gonna stay like this till somewhere in June/July.
That being said, I haven't completely stopped working on game development. An update to the Shooter game is really close to being finished, I just need to make a few more sprites. To be honest, drawing the sprites for my games actually takes a lot more time than the programming, so a lot of the projects I'm working on are currently waiting on me to finish drawing the ui or the sprites.
Currently my top priority (other than school) is trying to improve my drawing skills so that I can finish some of the projects that are currently paused.
So, until I get back to my usual game development schedule I'm thinking of maybe posting a few teasers for the stuff I'm working on.
Also, one more thing, I'm planning on changing my blog name some time in the future, mostly because QSAR is an actual thing in like chemistry or something, and I don't really like that so I'll be trying to come up with something more unique.
See ya later!
That being said, I haven't completely stopped working on game development. An update to the Shooter game is really close to being finished, I just need to make a few more sprites. To be honest, drawing the sprites for my games actually takes a lot more time than the programming, so a lot of the projects I'm working on are currently waiting on me to finish drawing the ui or the sprites.
Currently my top priority (other than school) is trying to improve my drawing skills so that I can finish some of the projects that are currently paused.
So, until I get back to my usual game development schedule I'm thinking of maybe posting a few teasers for the stuff I'm working on.
Also, one more thing, I'm planning on changing my blog name some time in the future, mostly because QSAR is an actual thing in like chemistry or something, and I don't really like that so I'll be trying to come up with something more unique.
See ya later!
Wednesday, November 29, 2017
ShooterGame Version 0.28.14
Okay, the new update for ShooterGame is finally here! There are a lot of changes in this one.
I originally planned on posting an update after I add the boss fight, but it was taking too long and I noticed that I've made a lot of changes since the last version I uploaded, so I decided to upload a new patch now, and to leave the boss fight for later.
Mainly I did a lot of balancing and also the difficulty setting now works again!
Enemy bullets now have different COLORS to make it easier to navigate when there are a lot of enemy types on screen. I am a bit concerned that this might have the opposite effect of the intended. I need feedback on whether the new bullet colors help you or if they just distract and confuse you.
Also I added a new enemy type. This one shoots a laser at you every few seconds. I'm still not sure if he is balanced properly so please say if he's too difficult or too easy.
Changes:
-Health and key pick ups now happen automatically without you having to press E
-Your bullets now move faster
-Balanced the health and movement speed of enemies
-Added new enemy type with a lasergun
-You can no longer pick up the double gun (for now)
-Added more colors to bullets
-Changed the bullet sprite to be smaller and less round (the hitbox is still the same size)
-Some enemies now stop moving while they shoot
-Removed locked doors because they were causing problems that I can't fix until I add the boss (they will return)
-Changed the sprites for doors
-The number of enemies that spawn per room now depends on the difficulty choice in the settings
-Chasers now only spawn in corners of rooms
-Changed the sprite of chasers
Download link:
http://www.mediafire.com/file/kqqipx559f6o75h/ShooterGameV0.28.14.zip
Controls:
-Movement - WASD or the left controller stick
-Shooting - left mouse button or the R1 controller button
-Return to the menu - ESC or the circle on the PS4 controller and B on the XBOX controller
-Interact - E key or SPACE or ENTER or the cross on the PS4 controller and the A on the XBOX controller
-Map - TAB key or the L1 controller button
You can enable right mouse button movement if you edit the save file to say:
"mouse_movement":true
I originally planned on posting an update after I add the boss fight, but it was taking too long and I noticed that I've made a lot of changes since the last version I uploaded, so I decided to upload a new patch now, and to leave the boss fight for later.
Mainly I did a lot of balancing and also the difficulty setting now works again!
Enemy bullets now have different COLORS to make it easier to navigate when there are a lot of enemy types on screen. I am a bit concerned that this might have the opposite effect of the intended. I need feedback on whether the new bullet colors help you or if they just distract and confuse you.
Also I added a new enemy type. This one shoots a laser at you every few seconds. I'm still not sure if he is balanced properly so please say if he's too difficult or too easy.
Changes:
-Health and key pick ups now happen automatically without you having to press E
-Your bullets now move faster
-Balanced the health and movement speed of enemies
-Added new enemy type with a lasergun
-You can no longer pick up the double gun (for now)
-Added more colors to bullets
-Changed the bullet sprite to be smaller and less round (the hitbox is still the same size)
-Some enemies now stop moving while they shoot
-Removed locked doors because they were causing problems that I can't fix until I add the boss (they will return)
-Changed the sprites for doors
-The number of enemies that spawn per room now depends on the difficulty choice in the settings
-Chasers now only spawn in corners of rooms
-Changed the sprite of chasers
Download link:
http://www.mediafire.com/file/kqqipx559f6o75h/ShooterGameV0.28.14.zip
Controls:
-Movement - WASD or the left controller stick
-Shooting - left mouse button or the R1 controller button
-Return to the menu - ESC or the circle on the PS4 controller and B on the XBOX controller
-Interact - E key or SPACE or ENTER or the cross on the PS4 controller and the A on the XBOX controller
-Map - TAB key or the L1 controller button
You can enable right mouse button movement if you edit the save file to say:
"mouse_movement":true
Friday, October 27, 2017
Update thingy
Hello guys, I didn't post anything in a while so I thought I should hop on and say hi.
I haven't made much progress on the ShooterGame since the last patch.
I plan on having the next patch in a week or two.
Also, take this early Halloween illustration I drew today.
Edit: Here is the version without the shading, which I like more, because I suck at shading.
I haven't made much progress on the ShooterGame since the last patch.
I plan on having the next patch in a week or two.
Also, take this early Halloween illustration I drew today.
Tuesday, October 3, 2017
ShooterGame Version 0.28.11
This update aims at making the game a bit more fair.
Changes:
-Added invincibility after getting hit
-Increased player movement speed
-Increased player attack speed
-Decreased the amount of chaser enemy waves that spawn
-Spawners now show the number of waves left
Download link:
http://www.mediafire.com/file/4tzpt2bumepzpc2/ShooterGameV0.28.11.zip
Controls:
-Movement - WASD or the left controller stick
-Shooting - left mouse button or the R1 controller button
-Return to the menu - ESC or the circle on the PS4 controller and B on the XBOX controller
-Interact - E key or SPACE or ENTER or the cross on the PS4 controller and the A on the XBOX controller
-Map - TAB key or the L1 controller button
You can enable right mouse button movement if you edit the save file to say:
"mouse_movement":true
Changes:
-Added invincibility after getting hit
-Increased player movement speed
-Increased player attack speed
-Decreased the amount of chaser enemy waves that spawn
-Spawners now show the number of waves left
Download link:
http://www.mediafire.com/file/4tzpt2bumepzpc2/ShooterGameV0.28.11.zip
Controls:
-Movement - WASD or the left controller stick
-Shooting - left mouse button or the R1 controller button
-Return to the menu - ESC or the circle on the PS4 controller and B on the XBOX controller
-Interact - E key or SPACE or ENTER or the cross on the PS4 controller and the A on the XBOX controller
-Map - TAB key or the L1 controller button
You can enable right mouse button movement if you edit the save file to say:
"mouse_movement":true
Sunday, September 10, 2017
ShooterGame Version 0.28.10
I brought back some old enemies in this patch. The game should be more difficult now :D
Changes:
-removed the background music temporarily
-movement near walls should be smoother
-brought back the bouncing enemy
-brought back the double gun
-brought back the flies
Download link:
http://www.mediafire.com/file/8fe2ov5i9s1e33d/ShooterGameV0.28.10.zip
Controls:
-Movement - WASD or the left controller stick
-Shooting - left mouse button or the R1 controller button
-Return to the menu - ESC or the circle on the PS4 controller and B on the XBOX controller
-Interact - E key or SPACE or ENTER or the cross on the PS4 controller and the A on the XBOX controller
-Map - TAB key or the L1 controller button
You can enable right mouse button movement if you edit the save file to say:
"mouse_movement":true
Changes:
-removed the background music temporarily
-movement near walls should be smoother
-brought back the bouncing enemy
-brought back the double gun
-brought back the flies
Download link:
http://www.mediafire.com/file/8fe2ov5i9s1e33d/ShooterGameV0.28.10.zip
Controls:
-Movement - WASD or the left controller stick
-Shooting - left mouse button or the R1 controller button
-Return to the menu - ESC or the circle on the PS4 controller and B on the XBOX controller
-Interact - E key or SPACE or ENTER or the cross on the PS4 controller and the A on the XBOX controller
-Map - TAB key or the L1 controller button
You can enable right mouse button movement if you edit the save file to say:
"mouse_movement":true
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